play around with the negative finish properties. It works rather nicely as a
simple way to get aoi from megapov... shame radiosity works pitifully with
it... :P
background { rgb 0 }
global_settings {
max_trace_level 20
//radiosity { count 600 error_bound .16 brightness 1.8 pretrace_end .008
pretrace_start .02 }
}
#local thing =
blob {
#local r = .9;
#local s = 2;
#local i = 0; #while (i<=16)
sphere { 0, r s scale y*.5 translate -z*.92 rotate -x*30 rotate y*(360/16)*i
}
#declare i = i+1; #end
threshold .2
pigment { rgbt <0,0,1,0> }
finish { ambient .004 diffuse .12 specular .3 metallic .2 roughness -1.8
brilliance -1.92 }//phong .6 phong_size 70 }
//interior { ior 1.5 } // ugh!
rotate -x*30
translate z*4+y
}
plane { y, -2 pigment { rgb .6 } }
object { thing scale y*1.62 rotate z*30 translate -x*1 }
object { thing scale y*1.22 rotate -z*20 translate z*3+x*2 }
//light_source { -z*3+y*8 .5 }
//light_source { 4-8*z .7 }
light_source { -8*z .9 }
//light_source { -y*5+z*3 .7 }
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